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  1. Free, publicly-accessible full text available October 1, 2024
  2. Abstract

    The phase-field (PF) method is a physics-based computational approach for simulating interfacial morphology. It has been used to model powder melting, rapid solidification, and grain structure evolution in metal additive manufacturing (AM). However, traditional direct numerical simulation (DNS) of the PF method is computationally expensive due to sufficiently small mesh size. Here, a physics-embedded graph network (PEGN) is proposed to leverage an elegant graph representation of the grain structure and embed the classic PF theory into the graph network. By reformulating the classic PF problem as an unsupervised machine learning task on a graph network, PEGN efficiently solves temperature field, liquid/solid phase fraction, and grain orientation variables to minimize a physics-based loss/energy function. The approach is at least 50 times faster than DNS in both CPU and GPU implementation while still capturing key physical features. Hence, PEGN allows to simulate large-scale multi-layer and multi-track AM build effectively.

     
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  3. In design, fabrication, and control problems, we are often faced with the task of synthesis, in which we must generate an object or configuration that satisfies a set of constraints while maximizing one or more objective functions. The synthesis problem is typically characterized by a physical process in which many different realizations may achieve the goal. This many-to-one map presents challenges to the supervised learning of feed-forward synthesis, as the set of viable designs may have a complex structure. In addition, the non-differentiable nature of many physical simulations prevents efficient direct optimization. We address both of these problems with a two-stage neural network architecture that we may consider to be an autoencoder. We first learn the decoder: a differentiable surrogate that approximates the many-to-one physical realization process. We then learn the encoder, which maps from goal to design, while using the fixed decoder to evaluate the quality of the realization. We evaluate the approach on two case studies: extruder path planning in additive manufacturing and constrained soft robot inverse kinematics. We compare our approach to direct optimization of the design using the learned surrogate, and to supervised learning of the synthesis problem. We find that our approach produces higher quality solutions than supervised learning, while being competitive in quality with direct optimization, at a greatly reduced computational cost. 
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  4. In design, fabrication, and control problems, we are often faced with the task of synthesis, in which we must generate an object or configuration that satisfies a set of constraints while maximizing one or more objective functions. The synthesis problem is typically characterized by a physical process in which many different realizations may achieve the goal. This many-to-one map presents challenges to the supervised learning of feed-forward synthesis, as the set of viable designs may have a complex structure. In addition, the non-differentiable nature of many physical simulations prevents efficient direct optimization. We address both of these problems with a two-stage neural network architecture that we may consider to be an autoencoder. We first learn the decoder: a differentiable surrogate that approximates the many-to-one physical realization process. We then learn the encoder, which maps from goal to design, while using the fixed decoder to evaluate the quality of the realization. We evaluate the approach on two case studies: extruder path planning in additive manufacturing and constrained soft robot inverse kinematics. We compare our approach to direct optimization of the design using the learned surrogate, and to supervised learning of the synthesis problem. We find that our approach produces higher quality solutions than supervised learning, while being competitive in quality with direct optimization, at a greatly reduced computational cost. 
    more » « less